To use them, remove either cap, hold the tube high into the air and begin flicking the tube stopping at 12:00 high until all the Corkscrews are out of the tube. Since Corkscrews are one of our most unique products in the air we decided to package them into 14" Gold Holographic Confetti Launcher Tubes filled with Triangular-shaped Tissue Corkscrew® Confetti.īecause of the unusual cut of the Corkscrews we decided to put caps at the ends of the gold holographic tubes so the Corkscrews won't fall out. I hope this has helped and take care.14" "Hand Flick" Corkscrews Confetti Cannons Offered in Custom Colors Minimum Order 10 Hand Flick Tubes If anything else is discovered I will report back to you, regardless of these issues setting up Flick Stick with reWASD doesn't take very long which has been very nice, I do hope the duration setting does get fixed soon as it's very bad on my eyes using it without it. That's all I have to share with you today. If you could look into this and compare both controllers you may see how this is pretty unfortunate for Pro Controller users. Although the joystick is usable I do notice very slight wobble jitter with Nintendo's controller and I think leaving the option there to use would benefit many users especially if their controller joysticks are more worn down.Īnother differene between the 2 controller is when rotating the right stick, the DualSense is very smooth on camera rotation with Flick Stick but the Pro Controller has very noticeable jitter when turning around, JoyShockMapper also experiences this and it could be because of the resolution of the stick is different than the DualSense but with reWASD it's more jarring. When switching to the Pro Controller this entire setting is not available with that controller. When using reWASD's Flick Stick I first played with the DualSense controller and reWASD offers "Smoothing" on Flick Stick so when you pull the stick in a direction you can filter out any jitter that comes from the stick, I found a value of 7-8 to remove any jitter. From my testing going from Sony DualSense to Nintendo Pro Controller has some major differences.Currently reWASD's default is 20000 which does not feel like 90%, I was able to get this closer to JoyShockMapper by doing a simple calculation of what 90% is: The highest value which is 32768 90% of that is 29491 and I think this should be reWASD's default amount as a good starting point. This may be more of a personal setting for some but coming from JoyShockMapper, that application first introduced Flick Stick and in the explanation of the input method it states that a 90% threshold with the joystick is the recommended amount because flicking needs to be very precise and having a large radius for input makes it inaccurate when enabled too early in the stick pull. Default "Threshold" of 90% is not set when first enabling Flick Stick.Flick Stick's "Duration" setting does not work.Īs Flick Stick is new for reWASD this must have been a mistake overlooked before sending out the patch but duration on Flick Stick to get the optimal "Flick Time" is not working, changing the duration from lowest to 1500ms does not make a difference and I hope this is being fixed soon.I am a Flick Stick user and I have a lot of experience using it on JoyShockMapper so I'd like to give a few suggestions and feedback to make it better for reWASD as not all options are working correctly and some controllers do not get the same benefits as others. Hello reWASD team, loving the software to play Valorant.
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